![]() A Purple Worm (or similar enormous insect).An Ultroloth contracted to eliminate the party by any means necessary.An orb of light that attempts to guide the party to a sand-sunken treasure holding a rare magic item D&D Desert Encounters: 11 th-16 th Levels.A robed traveler passes by asking for food if the party gives them some, they receive the benefits of a short rest as the stranger walks away and grants a boon of rest on them.They have surplus supplies and are willing to share with the party A group of travelers heading in the opposite direction of the party.A skull that emanates an aura of dread (DC 14 Wisdom save or be Frightened of the skull) with a gem stone (worth 1d12 x 10 gp) in its mouth.A mystical rune carved into a singular stone an ancient symbol of protection that has long since lost it’s magical benefits.A talking hawk who questions why the party ventures into the desert.A friendly traveler who offers news concerning a nearby town or city.A group of Thri-Keen hunters cross the party’s path.A group of Azer who came from the Plane of Fire in search of metals.A large horde of undead wandering aimlessly in circles some distance from the party. ![]() A small group of hungry travelers in tattered clothing ask the party for help (small pack of Jackalweres).A large pack of Gnolls wander in the party’s path.A horrible sandstorm that lasts for 1d6+1 hours and imposes a level of Exhaustion on a failed DC 16 Constitution saving throw for every hour spent in the raging winds.A chain devil with imp minions offers passage in exchange for a number of souls equalt to the number of party members.A Young Blue Dragon angry at trespassers in its territory.A lone, smooth obsidian obelisk with a script that claims to offer a single magic weapon to anyone worthy (+1 magic weapon) D&D Desert Encounters: 5 th-10 th Levels.A single tree atop a dune, if the party takes a short rest under the tree’s shade, they heal to max Hit Points and/or remove a single condition.A traveling merchant offer the party a ride part-way to their destination as they’re heading the same direction.A mystical oasis with regenerative waters that heals 1d4 hit points for each mintues spent in the oasis (up to 5d4).A sphynx who doesn’t impede the party but promises to answer a single question in exchange for a "rarity".A traveling merchant selling rations & other mundane supplies.A group of traveling performers at their camp arguing about an apparent, internal theft.A wrecked cart that appears to have been ransacked with two spirits sitting atop the wreckage bickering with each other.A group of hungry-looking jackals surround the party.A bandit group claiming the party owes a "toll" to pass.An imp riding atop a hell hound demanding payment in order for the party to pass.A jagged obsidian obelisk that saps a creature’s life energy if they get within 30 feet of it (DC 12 Constitution saving throw, imposes 1 level of Exhaustion per minute).A sudden, raging sandstorm that lasts for 1d4 hours.A beautiful man/woman lost in the dunes (succubus/incubus).A Blue Dragon Wyrmling looking to prove its strength.Without further ado, here are four 3d6 lists for desert encounters. If you use one of these desert encounters in your D&D game, leave a comment below or tag me on Twitter and let me know how it goes!Īnd, if you like the encounters, I also have a list of desert plot hooks as adventure seeds or inspiration for your game. So, the lower and higher numbers are more dramatic for each of these encounters. This means the lower and higher numbers have much lower chances of getting rolled while the middle spread should be fairly common. I made each list using 3d6 as the base randomization. ![]() Whether you’re looking for random encounters or just inspiration for your game, I’ve put together four separate lists each for the different Tiers of Play in D&D 5e. If you’re Dungeons & Dragons game takes your players to a desert location, you might want some ideas for encounters to challenge or help them. ![]()
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